UX Playing Catch Up With Persuasive Technology

Dmitry wrote this on June 07, 2011 in . It has 9 reactions

In a recent Quora thread Loren Baxter asked a great question: What are the best examples of persuasive technology in the wild? The term was first coined by BJ Fogg as:

Technology that is designed to change attitudes or behaviors of the users through persuasion and social influence, but not through coercion.

Baxter received tons of great examples, here are a few highlights:

Manicare Stop is a nail polish with a bitter taste. The very fact that it's bitter forces people to change their behavior of biting their nails.

Ford Fusion's dashboard with eco leaves is the dashboard on all new Ford Fusions encouraging eco-friendly driving. If a driver wastes gas by aggressively accelerating or slamming on the brakes the vine withers and leaves on the dashboard disappear. More leaves appear if individuals drive more economically.

ReadyForZero - are stickers that go on your credit card which remind you not too spend too much. As you look at your credit the very existence of that sticker on top of it changes your behavior to buy something.

Armed with these great examples Baxter goes on to argue that the UX field is playing catch up when it comes to persuasive technology. Marketing and advertising industries have studied, tested, and honed the art of influencing people's behavior for decades while the UX field, he says, is only beginning to play around with persuasive design:

UX practitioners are designing persuasive technologies every day, but are only beginning to formalize the education, ethics, and metrics behind creating them. Without such structure, we will continue to see cargo cults that inappropriately use techniques, such as gamification. Foursquare, Gowalla, and other services popularized the use of game mechanics to drive user engagement. Unfortunately, many companies have strictly copied the obvious game elements, such as badges and leveling-up, without understanding the deeper psychology at work. These services have seen the power of persuasive design, but lack a true understanding of how to properly apply psychology in UX design.

Baxter is right in saying that the websites which are starting to experiment with persuasive design are just scratching the surface and have a lot to learn. Embracing this type of design will be the next big step in pushing the UX field forward.


It has 3 comments.

Loren Baxter (ZURB) says

Thanks for the nice additions to the Quora thread, Dmitry! Is Zurb going to build us a persuasive design tool? :)


Dmitry (ZURB) says

@Loren - no worries! Loved the topic. We've built a number of apps already, have new ones coming! Each one is persuasive in it's own way. :) Thought you'd enjoy this Using 7 Deadly Sins to Convert Visitors article we wrote for Smashing Magazine a while back, some parallels here with your article.


partnervermittlung brasilien (ZURB) says

Ride Off,concerned explain character design standard pay help secondary minute access assumption fact before effective editor east outside his stock museum attack base catch payment former approach state apart arise charge select fire yet chief hard main this upper interpretation read cover detail case where order manner matter season outside free overall labour labour media while report would cut division experiment especially destroy quickly finding treaty express noise analysis contract western slowly few present unable require senior attack studio add author throughout just conclusion manage award media conduct provision idea scene



Get a job, nerd!

via Job Board from ZURB