Getting Things Done: Personalities That Push Design Forward

Tanya wrote this on in , . It has 8 comments.

In "The Ten Faces of Innovation," Thomas Kelley identifies ten personalities that help drive innovation forward in organizations, particularly within the design firm IDEO. He uses examples from IDEO's client work to show how they came up with ideas, both big and small, and created initial, groundbreaking prototypes.

But what happens after an idea is generated, demos completed, and the consultants go home? This isn't the end of the project; in fact, it's only the beginning. The initial phase is a fragile time, when a team has to take a proof of concept and keep pushing, gathering time and resources and manpower and taking an idea all the way to execution and marketability.

At ZURB, we've worked with many companies, both large and small, and also manage our own products (Notable and Verify), so we've seen both great successes and tragic failures.

So we set out to identify the personalities and roles within a team that are crucial in driving a great idea all the way to realization.

The Champion

The Champion is a true believer. Someone who fights for the cause within the organization, keeping things moving when inertia and internal disputes threaten to bog down the project indefinitely. All too often, projects fail, not because they launched unsuccessfully, but because they never see the light of day at all.

The Champion may have a fair amount of official clout, but more importantly, they're persuasive and able to garner the respect and trust of people throughout the company. The best work is done by people excited about what they're doing and motivated to push that extra mile, and the Champion can make that happen.

You can see the effects of a missing Champion when a startup is sold to a large company, like eBay or Yahoo, only to stagnate and fall into obscurity. In rare cases, the original founders' belief in the product is so strong that they pull together the resources to buy the company back, as was the case in 2009 when StumbleUpon founder Garrett Camp and a consortium of investors bought back the company from eBay in 2009.

So where do you find a Champion? Since the relationships between the Champion and the rest of the company are so important, you can't just hire one fully-formed. Instead, look within your organization (and it might not be who you expect). Look for energetic, motivated people who work well with others. Start giving them more responsibility and see what happens - the right people jump at the chance to have ownership of a product.

The Critic

Thomas Kelley suggests that the ten roles he outlines serve as a way to beat the devil's advocate. But dismissing negative feedback out of hand can be dangerous. Positive reinforcement is great to hear, but if we get too caught up patting ourselves on the back, we'll end up blind to flaws in our product or roadblocks in our path. The answer isn't to become disheartened and give up, but instead to use that feedback to push yourself to be better.

Josh Liu of MinuteBox recently described how a negative review from TechCrunch forced him to rethink his product from the ground up, and ultimately was better off for it.

Finding someone who'll criticize your ideas isn't difficult (well, maybe unless you're a billionaire CEO), but finding the right kind of Critic can be. You don't want unfocused pessimism, you want the educated opinions of smart people who have been in the trenches. Seek out people who have experience in your space - even (or especially) if they were unsuccessful. They'll have war stories, as well as strong opinions about what not to do.

The Marathon Runner

As much of a battle as it might be to get out the door, the initial release isn't the time to sit back and relax. Responding to user feedback and continuing to improve the product is crucial to gain and retain loyal users. Products that don't change will gradually feel more and more out of date as technology improves and styles evolve.

That's when having a person on the team who sees the big picture and the potential of the product is key. This person can sometimes be the Champion, but often these roles require different personalities. The Champion pushes to create the next big thing, while the Marathon Runner helps the product reach its full potential.

Most "overnight successes" have been toiling away for years before hitting it big, and the best ones keep pushing even after they've become breakout successes. Facebook has continued to push the envelope ever since their 2004 inception (and 2007 boom), and Zazzle has continued to evolve and respond to their market over a ten year period.

So who's a Marathon Runner? You'll want people who see the big picture as well as have an eye for detail - those small moments can make or break a product. Look for people who have experience maintaining and expanding products over a (relatively) long period of time; avoid people who like to launch a product and move on.

Who Are You?

Of course, there are many more people who work to make a product a success: these are just a few key roles we've noticed over our time working with teams. What roles do you play in your team?

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8 comments

Jonathan (ZURB) says

Cool analysis of the major players in the continued success of an idea or an application. In my experience, playing the Champion or Critic is certainly the most fun - I'm very...passionate (stubborn) when I think there's a great idea, and providing feedback is always fun.

The marathon runner is the hardest, and you have not only believe in the idea but want it to succeed long term. Especially here in the valley where short term success has a lot more caché, long term success is what most companies and ideas need and is the hardest thing to find.


Dmitry (ZURB) says

I guess I'd go with the marathoner on this one. Not because I ran a marathon before although training for it might have something to do with it. But because I was brought up in Russia where failure was never an option and hard work to reach a goal was expected of everyone. Pushing things forward in spite of despair, fear, and depression was the usual for many Russians living in Soviet Union. No food in the stores? No work because you're Jewish? Terrible Inflation? You make it work. That mentality of continuously pushing forward toward a goal you have was beaten into me at an early age. So I think marathoner is all me.

This role takes tons of self motivation, I mean tons! Even when you're down. But at the end once you reach your goal you feel so good. Building traffic for a website is a great example of this. Takes tons of effort and time. You don't see the results right away. You keep pushing, keep working at it, chipping away one bit at a time. Once you reach a milestone it's a huge deal! Love marathons!


Dmitry (ZURB) says

Oh - forgot to share: here are all the 10 role descriptions from Tom Kelley's book. In case any of you don't fit into the roles above you have 7 more to choose from.

We had to read this book in Business School, one of the best books out of my entire MBA career. :) His Art of Innovation is the other one everyone should read.


Greg (ZURB) says

I find that - especially when working with engineers and designers - people always want to do really cool stuff. And keep making things "cooler" and adding more features. The problem is that sometimes this will confuse your customer. So placing myself in the customer's shoes and giving critical feedback about designs and products usually comes in very handy.

Most of the time I would have to say the Critic comes in most handy to make sure we've thought through all the different scenarios and options. I've been able to identify design flaws or confusing aspects before we get too far into the design, saving us lots of time and effort.

Have you ever been conscious about the personality you are assuming? I like to put on a different hat on purpose, either because I'm curious or the situation calls for it.


Corey (ZURB) says

Great post. I think what you described really well here is the cycle of a project. You have the people who create the project and get it started (champions), the people who keep the product rolling (marathoners) and the people who stop the project, or certain things about it (the critics). They're all vital ingredients when it comes to taking something from start to finish.

I must admit to championing, it's certainly the easiest and funnest role when it comes to working on a project.


Tanya (ZURB) says

@Greg: Good point - cool new features are always fun, and follow-through on all those last details takes a lot of blood, sweat, and tears. I definitely think most people will shift between these roles, even within a single project - these sorts of interactions between team members are also important on a per-feature basis (like you say).

@Corey: Thanks! And hey, not all people find championing so easy - it takes a lot of work with other team members, and plenty of people just see that as politics and prefer to avoid it altogether.


Jeremy (ZURB) says

@Greg, I like your point. You wear different hats at different stages of any project. The key thing is that there be one vision that's shared, which most often requires that Champion periodically circle the wagons and make sure the details add up.

@Tanya, it's funny but these three examples make me think of your dog Nutmeg, an Australian Shepherd. It's in Nutmeg's genes to be Champion (driving the herd), the Critic (constantly correcting), and the Marathon Runner (is diligent, doesn't let up).

For my part, I definitely identify with the Critic and the Marathon Runner. I also love the Storyteller and Cross-Pollinator at different times.


Greg (ZURB) says

I also love how when you scroll over the second guy from the right he becomes the Devil's Advocate. As important as it is to have people in the team that believe in what you are doing and want to make great things, its also important to hear the other side and what the downfalls might be. I like how this role isn't included in the 10 faces but still plays a role - maybe your innovative idea is just a bad one, and somebody needs to tell you that.



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