12 Traits of a Great Interaction Designer

Bryan wrote this on in . It has 2 comments.

After bouncing from room to room today to coach team members through their interaction design problems, I realized that my poking and prodding seemed harsh and arbitrary. Maybe I was doing too much head banging, and not enough ego stroking, to get the ideas to stick.

A couple years ago I put together a well received list on being a design strategist (that I later presented to Yahoo from the maternity ward... but that's a different story), so I used this piece as an inspiration to create a list of great interaction designer traits.

You might be a great interaction designer if you:

  1. explain, present and create interactions and ideas that are conceptual.
  2. broadly shape how people use products and services, but get compulsive over the little details that make them great.
  3. work furiously and productively without ever touching a computer.
  4. create sparks that can't be visualized in a static mock-up or screen.
  5. have the ability to implement ideas, not just tell people how to do them.
  6. understand computers and digital interactions, but spend just as much time uncovering other interesting things in life.
  7. 'do' more than 'observe', and even more than 'say'.
  8. care more about how people feel using a product or service than the 'right' way to use them.
  9. are light blue collar- craftsman and salesman merged into one.
  10. speak geek (work with engineers), tell stories (gab about marketing) and help businesses make money (sit in the big-kids meetings).
  11. love challenges, thrive in unknowns and win teams over with results.
  12. get excited about the smell of new sharpies (or new product and service challenges).
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2 comments

Lizsu (ZURB) says

It still feels like its limited to the computer, but I like the idea!


florentin (ZURB) says

The "Light Blue Collar" is funny. It impressed me. Maybe we can think about a new designers' manifesto?



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