Perks don't create loyalty and those things don't get people invested. When we talk about perks, we're talking about stuff. You know: the pool tables, the cell phone, the fridge full of beer. But those are "benefits," not culture.
And that's exactly what dozens of articles focus on when it comes to culture — the stuff, the nice-to-haves, such as an inspired workspace and healthy food options. But focusing on perks might not keep your workers from fleeing for greener pastures. Take a look at Google. The search engine giant has one of the best perks in the Valley hands-down but one of the highest turnover rates with the average employing sticking around for a little over a year, even with pay in the six figures. Google isn't the only one. The average stay at any job is nine months, according to a Payscale survey. Even Amazon employees bolt after a year. Although a few have called ...
You're out on the town with friends and you decide to find a place to eat. Whipping out your cell phone, you launch the Yelp app and scroll through nearby restaurants. Suddenly, you see it peeking at you from behind the menu — a hamster. You begin pulling the menu down to set it free only to watch the hamster jump into a rocket and blast off!
Did this funny easter egg help you accomplish your task? No. But did it bring a little joy or excitement to the experience? Definitely.
This kind of unexpected detail is an example of "Surprise and Delight," a design trigger that can make any experience more exciting and keep users engaged. Two talented designers recently came through ZURB HQ to get on their Soapboxes with different perspectives about surprise and delight and the role it plays in their designs.
Marissa Louie, of Yahoo, brought up the word "enchantment"...
Frameworks come under fire for being bloated. Some say they're too time consuming to style, and you can spend too much time overwriting styles. Or wrestling with important statements. Or removing unwanted code. Some say they come with too much stuff and at the same time complain that what is offered in a framework is not used.
A product designer's journey is filled with wonder. It can also be rife with peril and despair. So how do you enjoy the awesome parts of product design without letting the negative parts discourage you and get you down?
A Product Design Odyssey
We design products at ZURB. We design products with clients, with internal teams, and we train people to do the same in their companies. Since 1998 we've been helping people design products and we've learned that amazing sparks can happen when teams work together seamlessly. We also learned that if good flow is interrupted it's hard to get up and be productive again. We put together a list of our top seven product design challenges and how we've overcome them.
Feel #1: Getting a Crew Together
Getting a team together is a risky challenge for everyone involved. Learning to improve your value as a team member is an ongoing...
In one of our Chief Instigator's previous posts, we talked about how we can no longer think about design as being purely the domain of designers. Everyone on your team needs to design, especially your engineers. In fact, if you take a look, you'll most likely find that your engineering team is already making the majority of your interaction design decisions.
Creating Product is Like Creating a Building
There is a fundamental misunderstanding about the role the engineers play in building products. Let's articulate this with an analogy.
Creating a product is like creating a building. You have an architect that defines what the building should look like. He imagines the building and creates a design for how the building should look and function. The architect works with a structural engineer to create a blueprint defining how the building should be built based on...
In my past post, our assertion that Silicon Valley killed the design agency agitated quite a few industry design leaders. The post was a wake up call, not a proclamation of the end of design services. Status quo is a sure death and others seem to agree. The argument isn't whether agencies will win or lose, it's which organizations will win the design talent battle to remain relevant.
The debate is nuanced and based on more than just business cycles. Agencies do themselves no good holding on to assumptions that all things will be fine in services moving forward or that there will be a nice living doing design. Change is all but certain. Yes, service firms will exist, just not yours. The problem of building a great design organization is challenging as many evolve to polishing shiny buttons over and over. Which gets us to fat cows, disillusioned scarecrows and...
It's been a little more than a month since we launched Foundation for Apps into the wild. And it's been great hearing all your thoughts on our latest framework! We're excited to learn how you're using Foundation for Apps so we can continue building atop what we've created.
So far, we've learned a lot creating this new framework — from new technology to just talking to the web community as a whole. Lessons that we wanted to share with all of you. Here's the 10 things we learned from building Foundation for Apps:
1. Flexbox Can Be Awesome, But It's Complicated
We decided to build Foundation for Apps using Flexbox instead of a traditional float-based grid. This let us do neat things like mix fixed- and fluid-width columns, drastically improve source ordering, and re-orienting grids. Nifty! What we mainly learned is that while Flexbox was amazing, it also has three...
Last week we wrote about the design leadership gap and the need support emerging designers with career paths. It's an assessment of where we are as an industry that highlights gaps we'll need to close to fill our design leadership roles. And while the blog post creates an impression that leading design requires a design management title in an organization, this couldn't be further from the truth.
Designers don't need a defined role to lead. In fact, designers should look at this opportunity to lead through influence. Progressive design has taught us that design leadership doesn't require a title or even heavy management experience, only a strong desire to learn people skills and shape outcomes in an organization with design. After leading design for a decade and a half, I still believe that being a designer doesn't automatically entitle you to the collective benefits of any industry....
We've recently written about progressive design and the role successful designers play in helping companies build great products. Design leadership is an important part of this conversation.
It's been shown that companies that embrace design driven principles produce better financial returns. Design-driven companies need leaders that can drive this value. But we don't see enough business structure in place to help companies and designers thrive together. Creating design value is more difficult than throwing designers at problems. We need leaders.
We need design leaders to increase the value of design in organizations and it's not going to happen without more methodologies to define problems...
We're starting the new year with some new hires — actually three plus one who just moved in. The coming year will give these new ZURBians plenty of challenges, but we know they're smart, capable, and willing to take on 2015. So without further ado, let's meet Mandi, Shaina and Tim, our awesome new designers!
Mandi Saeteun: Chasing Big Dreams, Craft Beer and Comic Books
Mandi spent most of her early career growing a company with her mother literally from the ground up in Sacramento. In school she discovered that aesthetics weren't as fun as problem-solving —so she jumped from an Art Studio major to Design. That led to a Bachelor's degree in Design from UC Davis. The next step was obvious: She joined ZURB as a design intern. But that didn't satisfy her desire for experience.
To pay the bills (and feed her comic book habit), Mandi worked at Excel Interpreting, a...
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